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One crash and you'll be fourth or fifth in the pack. Doesn't matter if your opponents are a mile behind. Doesn't matter if you've been in the lead for the entire race. The game tries to offer different modes to mix things up: a time-trial type mode that has the environment automatically exploding around you, and an unusual sequence which has you avoiding missiles fired from a helicopter, but the races are the key ingredient here, and even they lose their luster once you've seen everything the track has to offer. In all honesty, that first-hour is so bombastic, so chaotic and so exciting, nothing the game can offer from that point can live up to it. Once you've gotten the first hour of Split/Second under your belt, you feel like you've seen everything. It's kind of risk and reward: do you wait it out for the track-changing explosion that could put you in first, or take out the opponents one by one? It really is up to you. There are two tiers to the Power-play, one which will affect the course of your opponents path, the other which will totally change the track. These are built up by generally driving like a maniac and taking advantage of Split/Second's (somewhat stiff) drifting mechanic. The core to Split/Second's mechanics revolve around the idea of Power-plays. It's unbelievably pretty, and a fantastic juxtapose to Split/Second's outrageous gameplay. The game's modes are framed into little windows, and are surrounded by floating shards of glass moving in slow-motion. Nothing says "classy" quite like Split/Second's surprisingly subtle menus. The removal of a traditional HUD gives Split/Second's environments the opportunity to stand-out, and allows you to see every explosion in all its glory. The game looks utterly gorgeous, running at a solid frame-rate with some great art-direction bringing the whole thing to life.
#LAZARUS TURBO PASCAL FULL#
Unfortunately for Split/Second, the full experience never manages to match those first few moments of elation.īlack Rock aren't messing around with Split/Second. It also doesn't hurt that the game looks utterly stunning, running at a solid 30FPS with tracks packed to the rafters with interesting objects. It's mind-blowing, bombastic and breath-taking. A few highlights we wrote down in our notebook described how, "You blow up this massive tower, which falls towards you, blocking the route and forcing you to race down an aeroplane runway, which just so happens to have an aircraft crashing into it." No word of a lie, that actually happens in the first race. The first race you take part in will blow your mind. Split/Second is gorgeous, and very ambitious. Split/Second's got a pretty lengthy single-player campaign, aswell as multiplayer options to sweeten the deal. Ambitious driving will reward you with the ability to trigger said explosives, wiping out your opponents in the process. The premise is simple - you're part of a mad futuristic game-show, in which competitors race around an ever-changing track rigged to the teeth with explosives. The first few races you'll experience are among some of the most exciting moments in video games.