Parkitect controls install#
Install quick “midway” rides for easy fun and profit, or go in deep with a custom-designed roller coaster. You’ve got your pick of rides with which to amuse your adorable billiard ball-headed rabble. It’s fairly easy to get your park to a point that’s financially sustainable, and once that happens you can sit back and watch as your little visitors scamper about, buying balloons and queuing up for rides. Things are going to be just fine in this colorful little world, and you’re given the role of a benevolent theme park deity.
While you’ll have goals to meet in the campaign, you’re rarely being pushed into a panic by anything like a major catastrophe. You see, it isn’t particularly interested in pushing you inexorably toward the top tiers of theme park management. I’ve yet to grow tired of this little effect, and that bit of feedback is what encourages me to keep expanding my parks more than anything else. The trees shudder as a gust of air signals the arrival of something you’ve placed down. Things in Parkitect make a satisfying BLOOMP when you put them down, whether they’re trees or employees or rides or bins. It’s one of the most downright pleasant things I’ve played this year, and here’s wot I think.
It lets you get busy right away with designing your own stomach-churning roller coasters, but if lateral-versus-vertical G-forces are a bit more than you want to take on, you can always just use designs created by other players. The game itself is gentle with the demands it makes on you, but it gives you plenty of tools to work with. instead, its spaces are idyllic and peaceful, the twinkling lights of the Tilt-o-Whirl and Ferris wheels highlight its cheerful dioramas. The noisy, chaotic, and slightly illegal feel of the carnivals of my youth isn’t quite present in Parkitect.